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2024

Proximity-aware AR for surgical training.

Most AR medical demos stop at "here's a brain floating on a marker." This one tracks a simulated probe against that brain in real time, computes tool-to-tissue distance, and raises safety warnings on a tablet HUD.

1. Abstract

A marker-based AR prototype built in Unity with Vuforia tracking, deployed as an Android tablet APK. A 3D brain model is anchored to a printed base marker; a pen with fiducial fins stands in for a surgical probe. The system computes live tip-to-anatomy distance, classifies it into SAFE / CAUTION / DANGER zones with hysteresis, and shows both on a high-contrast HUD. That tells the trainee where the tool is, relative to what matters: the operative judgement they have to build before the first patient.

Tracking is Vuforia image targets at 6-DOF, with two redundant markers on the pen so a temporarily occluded face never breaks the track. Collider.ClosestPoint() against capsule and sphere colliders approximating the brain computes distance fast enough for frame-rate feedback and accurately enough to separate the training scenario's safety bands.

The novelty is the loop, not the rendering. Every commercial surgical-AR demo on the market stops at "here is the anatomy floating on a marker." Few close the loop into spatial reasoning about the tool, and none of the consumer-grade ones do it on a $400 Android tablet with paper-printed image targets. This build closes that loop on commodity hardware.

Figure 1. Tablet AR view. As the pen approaches the tracked brain model, the HUD distance updates in millimetres and the zone indicator steps through SAFE, CAUTION, and DANGER.

2. Introduction

AR for surgical visualization has a ceiling. Training needs interaction awareness: where the tool is, how close it is to the structure that matters, and which side of a threshold the trainee is on. Until a demo answers those in real time, it is a presentation prop.

2.1 Why marker tracking, not headset SLAM

Vuforia image targets sit at one extreme of AR tracking: cheap, robust, deterministic, and obviously markered. Headset SLAM (HoloLens, Quest 3, ARKit) sits at the other: hands-free and operating-room compatible, but expensive and harder to debug. For a tablet training prototype, markers are the right trade.

2.2 What is actually new

The marker tracking and rendering are off-the-shelf. The contribution is the per-frame spatial reasoning on top, and the HUD that makes it actionable for a trainee.

Everything below makes those three commitments hold inside the tablet.

3. System

3.1 AR anchoring

3.2 Tool tracking

3.3 Proximity logic

3.4 HUD

3.5 Gesture controls

4. Evaluation

Validated qualitatively on Android tablet hardware, as a proof-of-concept for proximity-aware AR on commodity tablets, not a validated training instrument.

This is a single-tablet training prototype, not a clinical evaluation: not a surgical guidance system, not an OR-ready instrument, not on an FDA track. The contribution is the proximity-plus-safety-state loop on commodity hardware, not a benchmark number against any clinical AR system.

5. Conclusion and Implications

A tablet AR prototype that closes the proximity loop is a concrete step toward more accessible surgical training. Moving even a fraction of the spatial-judgement learning curve, usually built on cadavers, simulators, or expensive headsets, earlier onto a $400 Android tablet with paper markers means more reps before the first patient, more consistent feedback across the cohort, and a lower threshold for a teaching surgeon to drop in and supervise. Marker tracking, hysteresis, and a trainee-facing HUD make this a training surface, not a research demo.

5.1 Limitations and future work

6. Acknowledgments

Marker tracking primitives provided by Vuforia. Rendering, gesture handling, and the proximity loop are built on Unity. Built independently.